![]() Synthesis crushes both their dreams and directives, changing the universe into a form where they no longer hold any validity, where they have no purpose.ĭestruction: The pulse from the crucible destroys all synthetics, Geth and EDI included. ![]() There’s also Cerberus, another idea, one of purity and human dominance. We need to destroy what they stand for, crush the very ideals they represent. Renegade – Crush Them: The mission has always been to end the Reapers, but destruction isn’t enough, not for the pain they have caused.To save the galaxy, to prevent the creation of a new breed of Reapers sometime in the future, the universe’s paradigm must change and discard notions like Organic and Synthetic. Even if the Reapers were gone, the Quarians and Geth proved that conflict could happen again. Paragon – A new beginning: The Reapers were the solution to end the conflict between Synthetics and Organics, resetting civilisations before they could eliminate all Synthetic life.The Reapers become just another species in this new fused universe, sharing their knowledge of ancient civilisations and helping to rebuild. All life in the universe becomes techno-organic, even plants. Synthesis: In this ending the Crucible’s pulses rewrites organic and synthetic life to be one and the same. To prove that, here’s my take on what the endings mean for each path. All three endings work perfectly for both Paragon and Renegade, you just have to put them into context and allow for some roleplaying-something, as I’ve mentioned before, is central to a roleplaying game! Having said so, the argument that certain endings don’t work for a given alignment is a flawed one. If you agree with the Illusive Man on the idea of control and human superiority, then Control played for you.Īll your decisions up to that point should’ve decided which ending you got. If you valued synthetic life as much as organic, then Synthesis should’ve been the default way to go. If you stated that the only thing you cared about was destroying the Reapers then it should’ve picked that ending for you. I think the choices should have come naturally from all decisions up to that point. Now, before I continue I will say I disagree with the three choices in the end. I remember one of the issues people had with the endings was that the three doors didn’t exactly work for both “alignments.” Some said control didn’t work with a Paragon character, or that Synthesis didn’t work with a Renegade. I picked it up again when I launched the LawfulGeek channel and decided to complete the trilogy with my renegade FemShep, the one I lovingly call Darth FemShep. I went through the first game on a Renegade playthrough and then got as far as I could in the second one before the charity event ended. I’ve been playing the game since Extra Life in November. If players have around 7800 Total Military Strength or higher and select the Destroy ending, Shepard's love interest refuses to put their name on the Normandy's Memorial Wall. The debris of the Crucible is shown, along with Shepard taking a breath, having survived the explosion.A couple of weeks ago I spoke about the issues in Mass Effect 3’s storytelling, primarily how bad its characterisation was. Perfect Ending: An offshoot of Destroy, the perfect ending is the only opportunity players have for Commander Shepard to live.As a result, the Reapers finish what they started, and earth, Shepard's squad, and most organic life forms in the galaxy are destroyed. Alternatively, Shepard can shoot the Catalyst to trigger this ending. There will be an option to choose not to make a choice and to walk away from the Crucible. Refuse: After the Catalyst finishes explaining the options, Shepard can speak with it again.This option is only available if players have enough Total Military Strength. With this option, Earth survives, and Shepard's squad survives and are synthesized. ![]() Synthesis (Green): Shepard can sacrifice themselves to merge all organic and synthetic life in the galaxy, preventing the Reapers from needing to continue the cycles.Control always results in full squad survival, and Earth can still be ravaged but not vaporized. Control (Blue): Shepard can sacrifice themselves and merge with the Reapers, effectively taking control of them. Shepard uses the Reapers to rebuild the galaxy and continues controlling their existence.Destroy has the greatest possibility for collateral damage, as it can cause Earth to be vaporized entirely and for the Normandy crew and Shepard's squad to die. The Mass Relays are destroyed, making intergalactic travel difficult for a time. Destroy (Red): Shepard can destroy the Reapers, but this will also destroy all synthetic life in the galaxy, including the geth, EDI, and even Shepard's cybernetics. ![]() The possible endings to Mass Effect 3 are: ![]()
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